We're hiring!

At Half Past Yellow we strongly believe that interesting, talented people will tend to make great, innovative experiences. As a small team and a tight-knit group, we generally look for someone that can bring fresh ideas to the games we make and join us in challenging each other to be better.

We're a diverse, international bunch with greatly varying interests and are looking for another unique voice to help shape the things we make, could it be yours?

All positions are ON-SITE in Copenhagen, Denmark. However, there is a possibility for partial work-from-home if desired.

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Check out the full job posting and apply here!

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Generalist Software Engineer

As our new Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, physics, and tools. You will report directly to the studio’s management and have influence on most of the technical aspects of game development.

Responsibilities

- Collaborate with designers, artists, and other engineers for feature development

- Refine systems throughout the development cycle of the project

- Provide feedback, guidance and solutions for improvement and optimizations

- Create tooling to assist in the development pipeline

Expected Start

October 2022