Half Past Yellow is an independent game development studio, based in Copenhagen, Denmark, founded and run by a group of close friends over their shared love of the high-pressure experimental environment of game jams.
With over 20 years of combined experience in the industry, the members of Half Past Yellow have worked extensively with other studios on contemporary titles across several different platforms such as Affordable Space Adventures (WiiU, 2015), Frantics (PS4, 2018), and Mutazione (Cross-Platform, 2019) among others.
Having developed and released their first commercial project Tiny Tomb (Mobile, 2019), Half Past Yellow is currently hard at work developing their next project, Trading Time.
Half Past Yellow are currently in early development of their next commercial title, Trading Time! More details to come soon!
Preproduction and initial development of Komako - currently on indefinite hiatus.
In partnership with Tiny Corp, Half Past Yellow develops and releases their first commercial project, Tiny Tomb.
The Half Past Yellow team initially started when Gian Dbeis, Max Wrighton, and Remy Stuurwold first met each other during the EUCROMA academic exchange in Copenhagen in 2014. The team bonded over a love of local multiplayer games and spent most of their free time building games together. After completing their respective degrees the group returned to Copenhagen in 2015 to casually work together until eventually founding the company in 2017.
ProjectsTiny Tomb (Mobile, 2019)
Logo & Icon
Awards & Recognition
- Winner: Best Google Cast Game - Nordic Game Jam, Bash and Block, 2016
- Nominee: Best Debut - Spilprisen, Tiny Tomb, 2020
- Finalist: Google's Indie Games Festival, Tiny Tomb, 2020
Combines all the excitement of probably breaking your phone and the joys of ragdoll physicsJess Joho, Kill Screen
- Max Wrighton's personal twitter account twitter.com.
- Remy Stuurwold's personal twitter account twitter.com.
- Gian Dbeis' personal twitter account twitter.com.
- Max Wrighton
- Game Director
- Remy Stuurwold
- Technical Director
- Casper Petersen
- Art Director
- Gianfranco Dbeis
- Creative Director